Sunday, May 26, 2013

MOMA Exhibition NYC - Applied Design

MOMA

Applied Design

March 2, 2013 – January 19, 2014 An exhibition you must get to

There are still people who think that design is just about making things, people, and places pretty. In truth, design has spread to almost every facet of human activity, from science and education to politics and policymaking, for a simple reason: one of design’s most fundamental tasks is to help people respond to change. A designer today can choose to focus on interactions, interfaces, the Internet, visualizations, socially minded infrastructures and products, 5-D spaces, bioengineering, sustainability, video games, critical scenarios, and yes, even furniture.

Several outstanding examples of this vitality and diversity are presented in this installation, ranging from a mine detonator by young Afghani designer Massoud Hassani to a vessel made by transforming desert sand into glass using only the energy of the sun. Also on display are 14 videogames—including Pac-Man, The Sims, and Katamari Damacy—that constitute the beginning of a new branch of MoMA’s collection.









































































Friday, May 24, 2013

PBS News Hour - Learning Matters


Special correspondent John Tulenko of Learning Matters reports on a public middle school in Portland, Maine that is taking a different approach to teaching students. Teachers have swapped traditional curriculum for an unusually comprehensive science curriculum that emphasizes problem-solving, with a little help from some robots.

 

National Building Museum - Design Apprentice Program Finale

the Green Team and their kitchen storage unit



The National Building Museum's spring Design Apprenticeship Program challenged teen participants to design and construct furniture for families in the Transitional Housing Corporation's (THC) housing program. Using resources in and outside of the Museum, teens explored how good design can maximize a small space and what role design plays in creating a home. Participants worked alongside Museum staff, volunteer design professionals, and in collaboration with THC staff and families to determine the appropriate size, aesthetics, and concept for final projects.

Teen design teams presented their process, finished products, and explained how their projects met the needs of their clients. A reception was held at the NBM for participants and their friends and families with refreshments to follow the presentations.